Ok well since you know how to make ids_names and infocards. You even have your own .dll so I promise, I wont show you a BIT of code. :)

Ok now back to the screenshots lol. Open up FLE, reactivate, etc etc. Ok now go into editing mode again.

How its time for some lovely weapon platforms. Just click weapon platform, and click where you want them. Just follow my settings.

--------Stage Five--------

Ok now youve learnt how to make some weapon plantforms!

Ok now make a back up. Where gonna make a field, and fields are the biggest killer of universes. They nearly always are the cause.

Ok then here we go.

Click on Field, then click again on our sun..... then (this will take some practise) move it so its perfectly circular... and move it around till its how we want. Picture below :

How did i get all those circles to appear in the picture above? By pressing "show zone". Picture below.

 

Ok now thats done, lets give it a go. Never do to much in one go. If something goes wrong its :
A) Watest Time
B) More things to DEBUG. (Meaning go though every file, checking for errors)

--------Stage Six--------

Did it work?
Excelent.

It should have looked somethng like this.

 

When it comes to adding alot more Ids_names and Infocards youll need to start a list. Here is my example from Epsilon 2.6

Zone 21 (Li06)
460363 = Orillion
460418 = Century Jumphole
460428 = Akuma Jumphole
460451 = Darwin
460370 = Omeria
460452 = Battleship Miami

Century (Br07)
460450 = Bristol
460356 = Zone 21 Jumphole
460416 = Battleship Soho
460417 = 38th Parallel Jumphole
460404 = Europa Jumphole
460384 = Planet Irving **SPEACAL**

And

Br07_02_Base = Battleship Soho
Br08_01_Base = Misery
Br08_02_Base = Woe
Br08_03_Base = Planet Siren
Br09_01_Base = Craigmure Shipyard

And

469427 = Nehida (Kusari)
469428 = Amdor (Liberty)
469429 = Kandor (Rheinland)
469430 = Niyad (Indipendant/Kusari)

See simple, and fast to find if a base rebuild is needed.

Now where gonna move onto planets.

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